Let me start using this blog like it was meant to be used
That's right! For art! Yup, so I got off my lazy butt and started to do some artwork. It's been a good summer and a few months since I've touched my RaptorBlood model, but I finally found the DVD that had all my work on it. I was able to get my ppt where i had a bunch of renders I did for my presentation at the ETC. I've posted all of them in my personal artwork pageI'm thinking of continuing my work on this model, and posting the results up on the blog. I'll post up the ways that I did things, so people can try them out or tell me that I'm doing things completely backwards!! Maybe if I'm ambitious, I can do a quick ~30 sec animation with RB with an environment...
Anyway, I bought this book, which I hear is totally awesome for creating facial rigs and controls. I'm thinking of applying some facial animations to my RB model, probably not too many. I don't even think I'll have enough to make him speak... The book says you need 40 blendshapes to truly get full range of motion, but I don't think I'll be needing that many, and it's a little different when your character has a non-flat face. (ie: has a muzzle)
I'm pretty excited, and I hope I get time to work on this side project of mine. It's going to be both artistically and technically challenging, which is what I love to tackle most, so it should be a worthwhile effort!
