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Resume:

 

Masato Ikura

Email: mikura at andrew dot cmu dot edu

 

Objective

    Seeking fulltime position as a technical artist in games or movies.

 

Education

   Carnegie Mellon University         Master of Entertainment Technology
      Graduated: May 2008
      The Master of Entertainment Technology program is an interdisciplinary program combining

      technology and fine arts to create innovative entertaining experiences.

   Cornell University                        B.S. Computer Science in Engineering

      Graduated: May 2006           GPA: 3.63/4.00

 

   Course Projects: Fluid simulation pong game, Cloth system plug-in for Maya, Inverse Kinematics System in

      Maya, Building Virtual Worlds, Large Scale 3D Game Design Project, Wood BRDF Modeler,

      3D Hamster-Ball, Computer Game, 3D Computer Animation, Distributed Ray Tracer,

      Graphics Pipeline, Trackball UI.

 

Experience

   Associate Technical Artist, Electronic Arts (Redwood City, CA)
      Working on My Sims Kingdom.  Responsibilities include
        - Writing tools in MEL and Python for asset management and meta-tagging.
        - Debugging Nintendo Wii shader bugs.
        - Worked closely with art and production to ensure “Create-a-building” (CAB) system assets
          worked and fit well with each other.
        - Communicating technical pipeline issues to artists.

 

   IBM Research Intern, IBM Research Facility (Cambridge, MA)    05/2007 - Present

      Worked on a Virtual World project for collaboration among distributed software developers.
       Responsibilities included

         - Designing and implementing gameplay features (TorqueScript).
         - Creating art assets for the world including 3D models, textures, and animations (Maya).
         - Presenting work at several conferences and giving live demos including GDC 2008.

 

   Renderfarm, Carnegie Mellon University(Pittsburgh, PA)   09/2006 - 05-2007

      Produced a team of up to eight students on an independent project to build and maintain

      a 30 machine renderfarm for computationally intensive rendering tasks.

 

   Teaching Assistant, Computer Graphics, Cornell University (Ithaca, NY)01/06-05/06, 08/05-12/05, 08/04-12/04

      Responsibilities included grading homework and projects, debug and test projects,

      consulted with students on assignments, and writing framework code for students.

 

Computer Skills

   OS:                   Windows 95-XP, Windows NT, Mac OSX, Unix, Linux

   Programming:    Java, C++, MEL, C, HTML, ASP 3.0, ASP.net, VB Script, JavaScript, SQL Server 2000,

                            Matlab, Open GL, Cg, LaTeX, TorqueScript

   Web Design:      Dreamweaver, Microsoft Visual Studio

   CG:                   Maya 8.5, Adobe Photoshop, Paintshop Pro, 3D Studio Max

   Other:                Microsoft Word, PowerPoint, Excel, Final Cut Pro, Adobe Premiere, Perforce

 

Languages

   English, Japanese